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Digital-Tutors - Compos a 3D Ogre into a LA Scene in NUKE n Ho

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2014-3-13 01:55 2024-12-27 03:49 288 2.97 GB 40
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文件列表
  1. 13 Merging the scene with the ogre.mp4158.22MB
  2. 07 Orienting our scene.mp4127.84MB
  3. 12 Introduction to the ogre.mp4119.82MB
  4. 22 Checking the geometry on the ogre.mp4119.52MB
  5. 21 Fixing geometry overlap using Visibility nodes.mp4109.16MB
  6. 08 Setting our scene scale using constraints.mp4107.19MB
  7. 23 Setting up image planes in the Mantra Render node.mp4106.38MB
  8. 02 Removing distortion from the plate shot.mp499.08MB
  9. 25 Creating the color mask pass.mp498.24MB
  10. 15 Setting up a preview render.mp497.74MB
  11. 16 Lighting the scene.mp497.55MB
  12. 20 Continuing to use scripting.mp492.19MB
  13. 04 Tracking the footage.mp491.35MB
  14. 05 Solving the tracks for a camera.mp485.67MB
  15. 14 Posing the character for animation.mp479.7MB
  16. 10 Continuing to build geometry.mp476.48MB
  17. 03 Preparing the footage for tracking using roto masks.mp475.67MB
  18. 36 Adding ground occlusion at the feet of the ogre.mp474.15MB
  19. 09 Building out scene geometry.mp470.69MB
  20. 26 Adding lens distortion to our Houdini renders.mp470.61MB
  21. 32 Adding depth of field blur to the ogre.mp461.69MB
  22. 39 Finishing off the shot with glows and foreground roto.mp461.32MB
  23. 35 Simulating chromatic aberration.mp459.64MB
  24. 06 Refining the solve.mp458.26MB
  25. 19 Creating overscan to the camera using expressions.mp456.09MB
  26. 24 Creating the ground shadow pass.mp455.67MB
  27. 27 Adding the ground shadow pass.mp455.62MB
  28. 38 Building the cold breath of the ogre.mp449.34MB
  29. 28 Using the position pass to color correct the feet.mp449.3MB
  30. 31 Adding motion blur to the ogre.mp445.8MB
  31. 11 Exporting the scene to Houdini.mp441.62MB
  32. 30 Setting up the Color Correction nodes for the ogre.mp440.43MB
  33. 17 Reviewing the animation pass.mp435.85MB
  34. 18 Estimating a safe overscan resolution.mp435.42MB
  35. 29 Adding in the occlusion shadow pass to the ogre.mp433.57MB
  36. 34 Adding grain and fixing alpha render errors.mp432.34MB
  37. 37 Creating the light wrap.mp424.55MB
  38. 33 Adding additional blurs for realism.mp420.8MB
  39. 01 Introduction and project overview.mp411.68MB
  40. Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini/Final_Render.mp41.66MB
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