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Digital Tutors - Saving Data and Highscores
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2011-12-30 03:11
2024-12-4 22:58
281
1.02 GB
30
磁力链接
magnet:?xt=urn:btih:2E219113AEEED886351D486348E49D42D557A75A
迅雷链接
thunder://QUFtYWduZXQ6P3h0PXVybjpidGloOjJFMjE5MTEzQUVFRUQ4ODYzNTFENDg2MzQ4RTQ5RDQyRDU1N0E3NUFaWg==
二维码链接
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相关链接
Digital
Tutors
-
Saving
Data
and
Highscores
文件列表
24. Testing our Highscore Display script to find bugs.flv
57.43MB
19. Moving our highscores down using a reverse For loop.flv
57.1MB
15. Synchronizing our PlayerPrefs with our local highscore class.flv
55.87MB
25. Tracking game ID's to make sure we don't duplicate data.flv
55MB
06. Automatically centering our text using our Location class.flv
47.76MB
17. Scripting an add new highscore function.flv
46.93MB
21. Letting the player enter their name using a GUI.TextField.flv
44.99MB
26. Changing the location of our game ID check to remove bugs.flv
41.68MB
13. Saving game data using PlayerPrefs to store information.flv
41.51MB
29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv
39.75MB
12. Displaying our highscore array correctly over our graphics.flv
38.07MB
27. Using the iPhoneKeyboard class to get user input on Android.flv
35.11MB
10. Adding a height offset to display all our names.flv
34.93MB
11. Refactoring our arrays into a class for easier organization.flv
34.3MB
16. Synchronizing our Rounds and Kills data.flv
31.64MB
03. Consulting our game design document to begin our script.flv
30.53MB
20. Inserting our highscores into our data correctly.flv
30.4MB
23. Creating flashing text using Mathf.PingPong and GUI.color.flv
29.44MB
09. Displaying our entire array using a For loop.flv
28.42MB
08. Using a built-in array to store multiple pieces of data.flv
28.25MB
14. Creating a testing interface to set PlayerPrefs data.flv
27.59MB
22. Using GUI.color to change our highscore text colors.flv
26.52MB
30. Examining the final game code in reference to the highscore system.flv
24.56MB
05. Using a Vector2 to offset our text placement for control.flv
24.46MB
28. Saving the PlayerPrefs data to disk in case our game crashes.flv
23.99MB
07. Creating a new GUI Style to format our text.flv
23.57MB
18. Testing if we need to create a new highscore.flv
21.9MB
04. Using a GUI.Box function to draw our first highscore.flv
21.88MB
02. Examining our start scene and the scripts that are included.flv
14.5MB
01. Introduction and project overview.flv
8.73MB
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