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Digital Tutors - Saving Data and Highscores

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2011-12-30 03:11 2024-12-4 22:58 281 1.02 GB 30
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文件列表
  1. 24. Testing our Highscore Display script to find bugs.flv57.43MB
  2. 19. Moving our highscores down using a reverse For loop.flv57.1MB
  3. 15. Synchronizing our PlayerPrefs with our local highscore class.flv55.87MB
  4. 25. Tracking game ID's to make sure we don't duplicate data.flv55MB
  5. 06. Automatically centering our text using our Location class.flv47.76MB
  6. 17. Scripting an add new highscore function.flv46.93MB
  7. 21. Letting the player enter their name using a GUI.TextField.flv44.99MB
  8. 26. Changing the location of our game ID check to remove bugs.flv41.68MB
  9. 13. Saving game data using PlayerPrefs to store information.flv41.51MB
  10. 29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv39.75MB
  11. 12. Displaying our highscore array correctly over our graphics.flv38.07MB
  12. 27. Using the iPhoneKeyboard class to get user input on Android.flv35.11MB
  13. 10. Adding a height offset to display all our names.flv34.93MB
  14. 11. Refactoring our arrays into a class for easier organization.flv34.3MB
  15. 16. Synchronizing our Rounds and Kills data.flv31.64MB
  16. 03. Consulting our game design document to begin our script.flv30.53MB
  17. 20. Inserting our highscores into our data correctly.flv30.4MB
  18. 23. Creating flashing text using Mathf.PingPong and GUI.color.flv29.44MB
  19. 09. Displaying our entire array using a For loop.flv28.42MB
  20. 08. Using a built-in array to store multiple pieces of data.flv28.25MB
  21. 14. Creating a testing interface to set PlayerPrefs data.flv27.59MB
  22. 22. Using GUI.color to change our highscore text colors.flv26.52MB
  23. 30. Examining the final game code in reference to the highscore system.flv24.56MB
  24. 05. Using a Vector2 to offset our text placement for control.flv24.46MB
  25. 28. Saving the PlayerPrefs data to disk in case our game crashes.flv23.99MB
  26. 07. Creating a new GUI Style to format our text.flv23.57MB
  27. 18. Testing if we need to create a new highscore.flv21.9MB
  28. 04. Using a GUI.Box function to draw our first highscore.flv21.88MB
  29. 02. Examining our start scene and the scripts that are included.flv14.5MB
  30. 01. Introduction and project overview.flv8.73MB
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