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Houdini.School – HS-235 Small Scale Fluids (2023) with Jacktone Okore

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2025-2-2 21:33 2025-2-3 02:55 4 3.72 GB 119
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文件列表
  1. Session 2/Session 2 Raw Video.mp41.32GB
  2. Bonus Lesson 1 - Liquid Filling/01. Introduction.mp46.49MB
  3. Bonus Lesson 1 - Liquid Filling/02. Explaining the Glass Cube.mp437.22MB
  4. Bonus Lesson 1 - Liquid Filling/03. Setting up the Emitter and DOP Net.mp417.18MB
  5. Bonus Lesson 1 - Liquid Filling/04. Setting up the Collision, Vorticity and Bubbles.mp427.01MB
  6. Bonus Lesson 1 - Liquid Filling/05. Velocity Control.mp433.63MB
  7. Bonus Lesson 1 - Liquid Filling/06. Adding Swing Motion with Keyframes.mp418.61MB
  8. Bonus Lesson 1 - Liquid Filling/07. Setting up the Divergence.mp415.88MB
  9. Bonus Lesson 1 - Liquid Filling/08. VDB Meshing.mp428.2MB
  10. Bonus Lesson 1 - Liquid Filling/09. Final Comments.mp431.91MB
  11. Bonus Lesson 2 - Meshing, Lighting and Shading/01. Setting up the Scene.mp412.52MB
  12. Bonus Lesson 2 - Meshing, Lighting and Shading/02. Retiming Caching.mp410.69MB
  13. Bonus Lesson 2 - Meshing, Lighting and Shading/04. Creating the Cut-out.mp421.71MB
  14. Bonus Lesson 2 - Meshing, Lighting and Shading/05. Optimizing the Cut-out.mp448.9MB
  15. Bonus Lesson 2 - Meshing, Lighting and Shading/06. Smoothing the Mesh.mp46.44MB
  16. Bonus Lesson 2 - Meshing, Lighting and Shading/07. Materials and Lighting.mp412.54MB
  17. Bonus Lesson 2 - Meshing, Lighting and Shading/08. Redshift Render Set-up and Lighting.mp417.05MB
  18. Bonus Lesson 2 - Meshing, Lighting and Shading/09. Colors.mp486.27MB
  19. Bonus Lesson 2 - Meshing, Lighting and Shading/10. Rendering a Z-Depth Pass with Redshift.mp411.85MB
  20. Bonus Lesson 2 - Meshing, Lighting and Shading/11. Z-Depth in Nuke.mp44.83MB
  21. Bonus Lesson 2 - Meshing, Lighting and Shading/12. Final Comments.mp47.65MB
  22. Session 1/Session 1 Raw Video.mp4658.54MB
  23. Session 1/01. Introduction/01. Deb's Introduction.mp42.28MB
  24. Session 1/01. Introduction/02. JT's Introduction.mp47.06MB
  25. Session 1/02. Sheeting/01. Introduction.mp412.13MB
  26. Session 1/02. Sheeting/02. QA - What CPU Do You Have.mp41023.94KB
  27. Session 1/02. Sheeting/03. Initial Setup03. Initial Setup.mp417.02MB
  28. Session 1/02. Sheeting/04. Output.mp49.87MB
  29. Session 1/02. Sheeting/05. High Detail.mp43.96MB
  30. Session 1/02. Sheeting/06. QA - Do You Have to Animate 10X the Frames Per Second.mp42.87MB
  31. Session 1/02. Sheeting/07. QA - Time Scale Flip Solver.mp43.72MB
  32. Session 1/02. Sheeting/08. QA - Why Cant You Scale Forces Down to 0.1.mp45.11MB
  33. Session 1/02. Sheeting/09. Collision Object.mp417.54MB
  34. Session 1/02. Sheeting/10. Adjusting the Time Scale.mp49.11MB
  35. Session 1/02. Sheeting/11. Surface Tension.mp44.18MB
  36. Session 1/02. Sheeting/12. Particle Count.mp411.38MB
  37. Session 1/02. Sheeting/13. QA - Surface Tension Measurement.mp410.86MB
  38. Session 1/02. Sheeting/14. Particle Separation.mp47.16MB
  39. Session 1/02. Sheeting/15. Flip Settings.mp419.39MB
  40. Session 1/02. Sheeting/16. QA - Scene Scale vs Spatial Scale.mp42.15MB
  41. Session 1/02. Sheeting/17. QA - Particle Count vs Surface Tension.mp47.47MB
  42. Session 1/02. Sheeting/18. Particles Per Voxel.mp45.55MB
  43. Session 1/02. Sheeting/19. Particle Count vs Surface Tension.mp47.5MB
  44. Session 1/02. Sheeting/20. Delete Unwanted Fluid.mp426.8MB
  45. Session 1/02. Sheeting/21. QA - When Would VEX Be Used.mp49.4MB
  46. Session 1/02. Sheeting/22. QA - How to Handle Flickering with Reseeding On.mp414.56MB
  47. Session 1/02. Sheeting/23. QA - Definition Of Reseeding.mp43.28MB
  48. Session 1/03. Lipstick/01. Introduction.mp46.64MB
  49. Session 1/03. Lipstick/02. VEX Motion.mp412.18MB
  50. Session 1/03. Lipstick/03. Control Curve with VEX.mp45.74MB
  51. Session 1/04. Variable Density/01. Introduction.mp49.9MB
  52. Session 1/04. Variable Density/02. Initial Setup.mp48.54MB
  53. Session 1/04. Variable Density/03. Enabling Variable Viscosity.mp415.7MB
  54. Session 1/04. Variable Density/04. QA - Does the Volume Source Node Give You the VDB.mp46.77MB
  55. Session 1/04. Variable Density/05. Setting Up Variable Density.mp415.63MB
  56. Session 1/04. Variable Density/06. Adjusting Values.mp413.59MB
  57. Session 1/04. Variable Density/07. Emitter Settings.mp422.95MB
  58. Session 1/04. Variable Density/08. Switch Node.mp43.15MB
  59. Session 1/04. Variable Density/09. Emission and Donut Interaction.mp415.07MB
  60. Session 1/04. Variable Density/10. VEX Velocity.mp49.04MB
  61. Session 1/04. Variable Density/11. Static Object.mp412.17MB
  62. Session 1/04. Variable Density/12. Shell Thickness.mp427.5MB
  63. Session 1/04. Variable Density/13. Variable Density.mp414.62MB
  64. Session 1/04. Variable Density/14. QA - Quick Slip On Collision.mp46.91MB
  65. Session 1/04. Variable Density/15. Density Pattern.mp49.99MB
  66. Session 1/04. Variable Density/16. QA - Relationship, Viscosity vs Density.mp44.72MB
  67. Session 1/05. Questions/01. QA - Flip SOP Settings.mp47.3MB
  68. Session 1/05. Questions/02. QA - Discuss Low Time Scale and High Substeps.mp413.46MB
  69. Session 1/05. Questions/03. QA - Bubbles.mp449.01MB
  70. Session 1/05. Questions/04. QA - Vorticity.mp427.64MB
  71. Session 2/06. Introduction/01. Introduction.mp42.64MB
  72. Session 2/07. Slip On Collision/01. Slip On Collision Introduction.mp44.8MB
  73. Session 2/07. Slip On Collision/02. Slip and Stick Settings.mp46.86MB
  74. Session 2/07. Slip On Collision/03. Attribute Paint.mp410.56MB
  75. Session 2/07. Slip On Collision/04. Scatter Points.mp412.34MB
  76. Session 2/07. Slip On Collision/05. VDB from Particles.mp411.25MB
  77. Session 2/07. Slip On Collision/06. Scalar Fields.mp414.42MB
  78. Session 2/07. Slip On Collision/07. Transfer Attributes.mp45.05MB
  79. Session 2/07. Slip On Collision/08. Slip Strength.mp45.82MB
  80. Session 2/07. Slip On Collision/09. Tweak Settings.mp42.69MB
  81. Session 2/07. Slip On Collision/10. QA - Shouldn't the Voxel Sizes Match.mp45.74MB
  82. Session 2/08. Organic Fluid/01. Organic Fluid Introduction.mp44.24MB
  83. Session 2/08. Organic Fluid/02. Initial Setup.mp45.49MB
  84. Session 2/08. Organic Fluid/03. Setting up Velocity.mp411.19MB
  85. Session 2/08. Organic Fluid/04. Pop and Flip Settings.mp417.89MB
  86. Session 2/08. Organic Fluid/05. Pop Wind.mp49.13MB
  87. Session 2/08. Organic Fluid/06. QA - Volume Micro Solvers vs Pop Solvers.mp47.35MB
  88. Session 2/08. Organic Fluid/07. Pop Wind - Pop Attract.mp45.02MB
  89. Session 2/08. Organic Fluid/08. Pop Attract.mp427.82MB
  90. Session 2/08. Organic Fluid/09. Stretch and Pull.mp413.37MB
  91. Session 2/08. Organic Fluid/10. QA - Is It Interesting to Use a POP Fluid DOP Node for Your Droplets.mp48.66MB
  92. Session 2/08. Organic Fluid/11. Cache.mp413.3MB
  93. Session 2/08. Organic Fluid/12. Time Warp Node.mp429.95MB
  94. Session 2/08. Organic Fluid/13. QA - Can You Explain the Input - Output Values on the Timewarp Node.mp43.16MB
  95. Session 2/08. Organic Fluid/14. QA - Are You Caching Your Substeps.mp46.44MB
  96. Session 2/09. Antigravity Fluid/01. Anitgravity Fluid Introduction.mp415.83MB
  97. Session 2/09. Antigravity Fluid/02. Initial Setup.mp420.45MB
  98. Session 2/09. Antigravity Fluid/03. Masking Area of Simulation.mp416.68MB
  99. Session 2/09. Antigravity Fluid/04. Variable Density Surface Tension Mask.mp413.66MB
  100. Session 2/09. Antigravity Fluid/05. Initial Flip Settings.mp46.72MB
  101. Session 2/09. Antigravity Fluid/06. Pop Force with VEX.mp435.1MB
  102. Session 2/09. Antigravity Fluid/07. Particle Behavior Flip vs Vellum.mp410.92MB
  103. Session 2/09. Antigravity Fluid/08. QA - Is Surface Tension an Attribute.mp416.35MB
  104. Session 2/09. Antigravity Fluid/09. Pop Wrangle with VEX.mp431.15MB
  105. Session 2/09. Antigravity Fluid/10. Surface Tension and Viscosity.mp413.54MB
  106. Session 2/09. Antigravity Fluid/11. Be Aware of Simulation Times.mp45.93MB
  107. Session 2/09. Antigravity Fluid/12. Tips for UVs.mp443.17MB
  108. Session 2/09. Antigravity Fluid/13. Meshing.mp418.9MB
  109. Session 2/09. Antigravity Fluid/14. Particle Fluid Surface Node.mp448.89MB
  110. Session 2/09. Antigravity Fluid/15. Tweaking Smoothness.mp435.34MB
  111. Session 2/09. Antigravity Fluid/16. Removing Flicker.mp47.24MB
  112. Session 2/09. Antigravity Fluid/17. QA - Any Tips on Avoiding Artifacts Due to Refraction for Meshing Water.mp411.27MB
  113. Session 2/09. Antigravity Fluid/18. QA - What Render Engines Do You Use.mp42.61MB
  114. Session 2/10. Texturing Fluids/01. Texturing Fluids - Initial Scene Setup.mp47.45MB
  115. Session 2/10. Texturing Fluids/02. Materials and Lighting.mp425.31MB
  116. Session 2/10. Texturing Fluids/03. Fresnel.mp439.08MB
  117. Session 2/10. Texturing Fluids/04. Mixing Colors, Attribute Transfer, Meshing.mp436.49MB
  118. Session 2/10. Texturing Fluids/05. Setting up UVs.mp439.8MB
  119. Session 2/10. Texturing Fluids/06. Texturing with UVs.mp447.13MB
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