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Digital.Tutors.Introduction.to.3dsMax.2011
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2010-12-24 00:36
2024-11-10 22:09
112
3.53 GB
91
磁力链接
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迅雷链接
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相关链接
Digital
Tutors
Introduction
to
3dsMax
2011
文件列表
1. Introduction and Project Overview.flv
9.76MB
10. Working with projects.flv
24.64MB
11. Modeling Overview.flv
8.69MB
12. Building the basic shape of the engine shell.flv
43.79MB
13. Finishing the engine shell.flv
42.07MB
14. Detailing the engine shell using existing geometry.flv
50.28MB
15. Using splines and modifiers to add sharp panels.flv
42.79MB
16. Adding the fan blades using an Array.flv
39.48MB
17. Building the back of the engine with NURBS.flv
33.89MB
18. Modeling a series of pipes.flv
44.03MB
19. Building the engine nozzle.flv
29.45MB
2. Overview of the User Interface.flv
24.03MB
20. Building the power coupling with splines.flv
44.13MB
21. Building the side fine and cable connector.flv
34.57MB
22. Adding bolts using Object Paint.flv
52.22MB
23. Building the back of the pod.flv
82.72MB
24. Building the base of the pod.flv
48.68MB
25. Modeling the main cockpit.flv
55.46MB
26. Adding the back of the cockpit.flv
67.79MB
27. Using splines to build detail around the cockpit.flv
47.82MB
28. Modeling the lower racer structure.flv
51.24MB
29. Adding final detail to the racer.flv
53.26MB
3. Navigating the viewports.flv
29.61MB
30. Modeling the front fins with splines.flv
37.17MB
31. Adding cables to the racer.flv
46.95MB
32. Materials and Texturing Overview.flv
8.13MB
33. Using the Material Editors.flv
48.62MB
34. Applying materials.flv
49.68MB
35. Adding Gradient Ramps.flv
54MB
36. Applying multiple materials to objects.flv
57.54MB
37. Adding preset materials.flv
52.43MB
38. Working with procedural texture maps.flv
54.27MB
39. Working with UVs.flv
65.09MB
4. Using the Command Panel.flv
16.74MB
40. Working with bitmap textures.flv
32.04MB
41. Adding bump maps.flv
32.01MB
42. Modulating specular color.flv
39.14MB
43. Combining textures with the Composite Map.flv
46.51MB
44. Using the Viewport Canvas.flv
39.81MB
45. Adding a glow to the model.flv
41.98MB
46. Rigging and Animation Overview.flv
9.05MB
47. Building controls for the pod racer.flv
34.88MB
48. Finishing the pod racer's controls.flv
77.42MB
49. Organizing the scene with the Layer Manager.flv
35.68MB
5. Creating your first object.flv
27.53MB
50. Working with the Schematic View.flv
55.76MB
51. Modifying an object's pivot.flv
23.87MB
52. Creating custom parameters.flv
40.97MB
53. Wiring parameters.flv
34.61MB
54. Writing your first expression.flv
52.68MB
55. Using an expression to automate an engine idle.flv
36.39MB
56. Rigging the engine cables with bones.flv
58.19MB
57. An overview of 3ds Max's Bone Tools and the Spline IK Solver.flv
38.26MB
58. Finishing the cable rig.flv
65.63MB
59. Correcting the deformations of the cables.flv
46.51MB
6. Transforming objects.flv
28.48MB
60. Randomizing the engine idles with the Noise Float controller.flv
32.37MB
61. Make the rig more animator-friendly.flv
22.4MB
62. Locking controllers and Finishing the pod racer rig.flv
20.93MB
63. The basics of setting keyframes in Max.flv
38.8MB
64. Understanding the Curve Editor.flv
45.55MB
65. Cycling animations in Max.flv
30.97MB
66. Animating objects along a path.flv
50.23MB
67. Animating with Autokey.flv
37.89MB
68. Editing keys on the Track Bar.flv
20.7MB
69. Previewing animations in real-time.flv
18.06MB
7. Viewing Geometry.flv
23.62MB
70. Dynamics Overview.flv
6.55MB
71. Adding initial particle dynamics to our pod racer.flv
37.29MB
72. Adding forces to 3ds Max particles.flv
30.63MB
73. Setting up initial shading for smoke particles.flv
28.53MB
74. Finalizing the shading network for our smoke particles.flv
45.83MB
75. Duplicating particle emitters in 3ds Max.flv
33.08MB
76. Starting to create an animated lightning bolt in 3ds Max.flv
33.67MB
77. Creating control objects for the animated lightning bolt.flv
38.78MB
78. Finalizing the movement and the materials for the lightning bolt.flv
35.22MB
79. Lighting and Rendering Overview.flv
7.06MB
8. Working with the modifier stack.flv
37.87MB
80. Overview of the various 3ds Max light types.flv
21.11MB
81. Exploring the parameters of 3ds Max lights.flv
43.38MB
82. Switching the 3ds Max rendering engine.flv
18.77MB
83. Working with Shadow Maps in 3ds Max.flv
28.81MB
84. Using Raytrace shadows in 3ds Max.flv
32.61MB
85. Matching 3ds Max camera to a live-action background.flv
25.01MB
86. Rendering photographic environments in 3ds Max.flv
27.49MB
87. Matching lights to a photographic environment.flv
39.51MB
88. Using the 3ds Max Skylight to create secondary lighting.flv
29.3MB
89. Rendering an animated sequence from 3ds Max.flv
32.48MB
9. Saving Files and File Types.flv
15.34MB
project_files/pod_racer_animationPreview.avi
1.06MB
project_files/pod_racer_previewanimation.avi
1.1MB
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