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Digital-Tutors - Unity Mobile Game Development Series
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2016-12-2 09:40
2024-12-27 16:54
168
7.38 GB
161
磁力链接
magnet:?xt=urn:btih:5b548939ec5480faeef20e18e666bdb907a6f847
迅雷链接
thunder://QUFtYWduZXQ6P3h0PXVybjpidGloOjViNTQ4OTM5ZWM1NDgwZmFlZWYyMGUxOGU2NjZiZGI5MDdhNmY4NDdaWg==
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相关链接
Digital-Tutors
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Unity
Mobile
Game
Development
Series
文件列表
UVLayoutTexturing/7. Adding dirt and grime to textures.flv
149.06MB
LightingLightmapping/7. Using lights for dramatic effect in Unity.flv
116.85MB
LevelDesign/11. Inspecting the tunnel system.flv
105.23MB
LevelDesign/10. Finishing the tunnel system.flv
101.54MB
UVLayoutTexturing/8. Making efficient use of UV space.flv
101.45MB
LevelDesign/14. Refining the platform area.flv
101.01MB
EnvironmentModeling/10. Modeling the corner sections.flv
100.48MB
LevelDesign/12. Set dressing the subway platform area.flv
90.88MB
LevelDesign/06. Assembling the level.flv
88.84MB
UVLayoutTexturing/4. Using multiple UV projection methods.flv
87.24MB
LevelDesign/09. Adding more details through set dressing.flv
84.55MB
LevelDesign/13. Adding more detail to the platform area.flv
83.73MB
RiggingAnimation/07. Looking at the player's rig.flv
82.85MB
UVLayoutTexturing/6. Using photographs to create textures.flv
82.27MB
EnvironmentModeling/06. Building the intersection.flv
76.7MB
RiggingAnimation/05. Looking at the tick rig.flv
76.28MB
CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv
76.09MB
UVLayoutTexturing/3. Hiding UV seams on geometry.flv
75.83MB
EnvironmentModeling/05. Modeling the straight ceiling.flv
75.63MB
UVLayoutTexturing/5. Consolidating object textures for games.flv
74.8MB
RiggingAnimation/12. The player's animations.flv
73.98MB
LevelDesign/08. Set dressing the tunnel system.flv
73.42MB
LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv
73.04MB
CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv
72.86MB
LevelDesign/07. Inspecting the base level.flv
72.05MB
LevelDesign/05. Finish applying the optimized materials.flv
71.59MB
CharacterWeaponModeling/09. Modifying the high-resolution player model.flv
67.11MB
EnvironmentModeling/11. Final fit and export.flv
66.66MB
CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv
65.4MB
UserInterfaceDesign/07. Cropping and saving user interface graphics.flv
62.65MB
ConceptDesign/08. Digital painting Painting the organic structures.flv
62.2MB
UVLayoutTexturing/2. Starting the UV layout process.flv
61.76MB
GUIFunctionality/04. Implementing the joystick up and down states.flv
61.18MB
EnvironmentModeling/02. Building the level proxy.flv
61.14MB
EnvironmentModeling/09. Modifying existing geometry.flv
60.83MB
EnvironmentModeling/07. Finishing the intersection.flv
60.76MB
SetDressing/02. Creating the wood planks.flv
60.16MB
GUIFunctionality/11. Creating the timer.flv
60.16MB
GUIFunctionality/13. Implementing the health bar to the player.flv
59.6MB
GUIFunctionality/06. Creating the fire button.flv
58.82MB
SetDressing/06. Creating the large egg.flv
57.86MB
CharacterWeaponModeling/12. Scaling and preparing models.flv
57.52MB
SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv
57.43MB
SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv
57.1MB
CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv
57.1MB
CharacterWeaponModeling/10. Building game-ready geometry for the player.flv
56.76MB
PlayerFunctionality/4. Creating weapon functionality.flv
56.6MB
GUIFunctionality/10. Scripting the ammo GUI.flv
56.49MB
LightingLightmapping/3. Lightmapping in Unity.flv
56.32MB
PlayerFunctionality/7. Creating the shotgun script.flv
56.14MB
SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv
55.87MB
RiggingAnimation/04. Taking a look at the goo overhang rig.flv
55.53MB
SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv
55MB
ConceptDesign/07. Digital painting Painting light sources.flv
53.26MB
GUIFunctionality/14. Creating the kill counter.flv
52.94MB
EnvironmentModeling/08. Modeling the curved section.flv
52.33MB
SetDressing/12. Dressing the level.flv
52.26MB
CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv
51.5MB
LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv
51.07MB
UserInterfaceDesign/06. Creating the main menu graphics.flv
50.61MB
PlayerFunctionality/8. Creating the damage controller.flv
50.4MB
SetDressing/05. Creating Vector Displacement Stamps.flv
50.32MB
GUIFunctionality/03. Scripting custom joysticks.flv
50.3MB
LevelDesign/15. Making final tweaks to the level design.flv
50.16MB
CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv
49.98MB
CharacterWeaponModeling/06. Painting the shotgun texture.flv
49.86MB
PlayerFunctionality/6. Finishing up the assault rifle script.flv
49.81MB
RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv
49.57MB
EnvironmentModeling/03. Modeling the straight section.flv
49.39MB
GUIFunctionality/05. Scripting the crosshair.flv
48.83MB
UserInterfaceDesign/03. Strategies for building user interface graphics.flv
48.79MB
UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv
48.22MB
LevelDesign/04. Applying optimized materials.flv
47.94MB
SavingDataHighscores/06. Automatically centering our text using our Location class.flv
47.76MB
CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv
47.75MB
SavingDataHighscores/17. Scripting an add new highscore function.flv
46.93MB
LightingLightmapping/8. Enhancing normal map details in Unity.flv
46.13MB
SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv
44.99MB
CommunicationNotificationCenter/03. Component to Component communication on the same object.flv
44.3MB
PlayerFunctionality/2. Create player movement.flv
44.24MB
SetDressing/07. Creating the drain debris.flv
44.13MB
UserInterfaceDesign/04. Building multiple states of one graphic.flv
43.69MB
GUIFunctionality/12. Scripting the health bar.flv
42.87MB
CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv
42.57MB
SetDressing/08. Creating the overhanging debris.flv
42.41MB
SetDressing/04. Creating the old oil drum.flv
42.32MB
UserInterfaceDesign/10. Modifying our workflow for special instances.flv
42.05MB
ConceptDesign/02. Responsibilities of the concept artist.flv
41.85MB
SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv
41.68MB
SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv
41.51MB
UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv
41.35MB
RiggingAnimation/10. Animating the background assets.flv
40.68MB
EnvironmentModeling/04. Building the drains.flv
40.55MB
CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv
40.2MB
UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv
39.93MB
SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv
39.75MB
SetDressing/03. Building the lights.flv
39.71MB
CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv
38.78MB
SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv
38.07MB
CommunicationNotificationCenter/10. Sending data with the notification function.flv
37.94MB
ConceptDesign/06. Digital painting Rendering and general color scheme.flv
36.91MB
GUIFunctionality/07. Implementing the reload button.flv
36.48MB
GUIFunctionality/08. Scripting the weapon swap.flv
36.2MB
RiggingAnimation/11. Animating the tick.flv
36.04MB
ConceptDesign/03. Planning out the layout of a level.flv
35.87MB
CommunicationNotificationCenter/05. Finding objects and components at run-time.flv
35.22MB
SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv
35.11MB
PlayerFunctionality/3. Modifying the camera view.flv
35.07MB
GUIFunctionality/02. Basic joystick modification.flv
35.07MB
PlayerFunctionality/5. Creating the assault rifle script.flv
34.95MB
SavingDataHighscores/10. Adding a height offset to display all our names.flv
34.93MB
CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv
34.64MB
SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv
34.3MB
SetDressing/09. Creating debris around the upper drain.flv
33.99MB
LevelDesign/02. Project file organization.flv
33.89MB
ConceptDesign/04. Creating concept sketches for the straight hallways.flv
33.31MB
ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv
32.66MB
GUIFunctionality/09. Implementing the weapon swap functionality.flv
32.05MB
CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv
31.69MB
SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv
31.64MB
LightingLightmapping/2. Real-time lights and shadows in Unity.flv
31.46MB
SetDressing/11. Building the corner debris.flv
31.33MB
UserInterfaceDesign/02. Getting started with the user interface design.flv
31.29MB
SavingDataHighscores/03. Consulting our game design document to begin our script.flv
30.53MB
SavingDataHighscores/20. Inserting our highscores into our data correctly.flv
30.4MB
RiggingAnimation/08. Exploring the weapon rig.flv
30.33MB
LevelDesign/03. Optimizing game materials.flv
29.96MB
CommunicationNotificationCenter/08. Sending and Receiving a notification.flv
29.61MB
SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv
29.44MB
SetDressing/10. Creating the connective tissue.flv
29.3MB
CharacterWeaponModeling/02. Examining the assault rifle model.flv
29.03MB
SavingDataHighscores/09. Displaying our entire array using a For loop.flv
28.42MB
SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv
28.25MB
SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv
27.59MB
SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv
26.52MB
LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv
26.43MB
RiggingAnimation/03. Looking at the goo egg rig.flv
25.02MB
SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv
24.56MB
SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv
24.46MB
SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv
23.99MB
SavingDataHighscores/07. Creating a new GUI Style to format our text.flv
23.57MB
RiggingAnimation/13. Reversing an animation.flv
22.39MB
SavingDataHighscores/18. Testing if we need to create a new highscore.flv
21.9MB
SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv
21.88MB
RiggingAnimation/02. Preparing rigs for Unity.flv
19.74MB
CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv
16.77MB
RiggingAnimation/09. Preparing animations for Unity.flv
15.91MB
SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv
14.5MB
RiggingAnimation/01. Introduction and project overview.flv
12.85MB
CharacterWeaponModeling/01. Introduction and project overview.flv
12.43MB
UVLayoutTexturing/1. Introduction and project overview.flv
10.71MB
SetDressing/01. Introduction and project overview.flv
10.54MB
EnvironmentModeling/01. Introduction and project overview.flv
10.52MB
LightingLightmapping/1. Introduction and project overview.flv
10.01MB
GUIFunctionality/01. Introduction and project overview.flv
9.73MB
UserInterfaceDesign/01. Introduction and project overview.flv
9.45MB
ConceptDesign/01. Introduction and project overview.flv
9.18MB
SavingDataHighscores/01. Introduction and project overview.flv
8.73MB
CommunicationNotificationCenter/01. Introduction and project overview.flv
7.85MB
LevelDesign/01. Introduction and project overview.flv
6.11MB
PlayerFunctionality/1. Introduction and project overview.flv
4.26MB
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