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Digital Tutors - Pushing Your Character Rigs Beyond the Basics in Maya

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2014-1-28 15:54 2024-12-23 15:38 155 4.94 GB 61
二维码链接
Digital Tutors - Pushing Your Character Rigs Beyond the Basics in Maya的二维码
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文件列表
  1. 01. Introduction and project overview.mp49.41MB
  2. 02. Creating the leg bones.mp482.85MB
  3. 03. Finishing our leg chains.mp445.4MB
  4. 04. Creating a tool to reset the orientation of joints with Python.mp446.88MB
  5. 05. Setting up a joint chain for the torso.mp492.48MB
  6. 06. Creating a tool that will quickly segment bones.mp4109.54MB
  7. 07. Using our Joint Resolution Tool to segment the character's spine.mp419.66MB
  8. 08. Adding a head bone.mp416.14MB
  9. 09. Creating our clavicle and arm bones.mp493.61MB
  10. 10. Adding hand bones.mp472.2MB
  11. 11. Creating a joint chain for the thumb and mirroring the arm.mp472.47MB
  12. 12. Maintaining volume in the knees and elbows.mp488.04MB
  13. 13. Setting up twist systems for the shins.mp450.09MB
  14. 14. Finishing the twist systems for the shins.mp4111.07MB
  15. 15. Developing counter-twist systems for the thighs.mp492.11MB
  16. 16. Finalizing the counter-twist rigs for the thighs.mp459.28MB
  17. 17. Adding twist systems to the forearms.mp495.2MB
  18. 18. Counter-twisting the shoulders.mp495.35MB
  19. 19. Preserving volume in the buttocks.mp468.28MB
  20. 20. Finishing our buttocks systems.mp464.28MB
  21. 21. Twist joints for the neck.mp471.44MB
  22. 22. Binding the character's head.mp4148.09MB
  23. 23. Deforming the hair.mp419.02MB
  24. 24. Skinning the arms.mp4129.85MB
  25. 25. Creating a proxy cage to skin complex geometry faster.mp484.8MB
  26. 26. Finishing the shirt's proxy cage.mp482.25MB
  27. 27. Finalizing our proxy cage.mp4107.68MB
  28. 28. Connecting our proxy cage to the shirt.mp456.93MB
  29. 29. Refining the deformations of the shirt.mp4111.05MB
  30. 30. Improving the deformations of the shoulders.mp449.97MB
  31. 31. Skinning the pants and shoes.mp4112.84MB
  32. 32. Mirroring the weights of the torso and legs.mp481.01MB
  33. 33. Cleaning up our scene.mp418.66MB
  34. 34. Setting up foot roll systems.mp486.38MB
  35. 35. Creating an efficient grouping tool with Python.mp453.54MB
  36. 36. Finalizing our foot roll systems.mp456.84MB
  37. 37. Designing leg controls.mp456.8MB
  38. 38. Adding secondary foot controls.mp479.76MB
  39. 39. Finishing our secondary foot controls.mp485.73MB
  40. 40. Building an automated foot roll system.mp4124.08MB
  41. 41. Knee controls.mp491MB
  42. 42. Dynamically parenting the legs.mp469.77MB
  43. 43. Adding Connect Curves to the knees.mp485.87MB
  44. 44. Controlling the spine.mp4102.5MB
  45. 45. Translating the spine.mp4140.56MB
  46. 46. Twisting the spine.mp4155.26MB
  47. 47. Adding a secondary hip control.mp474.14MB
  48. 48. Creating a control that will drive both the neck and head.mp4111.9MB
  49. 49. Rigging the clavicles.mp472.73MB
  50. 50. Arm controls.mp447.44MB
  51. 51. Finalizing the arm controls.mp4151.74MB
  52. 52. Controlling the elbows.mp479.25MB
  53. 53. Dynamically parenting the arms.mp430.77MB
  54. 54. Rigging Auto Clavicles.mp474.45MB
  55. 55. Finishing our Auto Clavicle systems.mp440.47MB
  56. 56. Creating finger controls.mp494.73MB
  57. 57. Cleaning up the finger controls.mp467.29MB
  58. 58. Finishing our finger controls.mp4116.14MB
  59. 59. Connecting the hand controls and creating signature hand poses.mp464MB
  60. 60. Wrapping up the control rig.mp4103.59MB
  61. Project_Files.rar288.69MB
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