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Animating Characters with Mecanim in Unity 3D

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2017-10-22 18:39 2024-12-26 02:21 235 936.85 MB 52
二维码链接
Animating Characters with Mecanim in Unity 3D的二维码
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文件列表
  1. 01.Welcome.55s.mp46.36MB
  2. 02.What you should know before watching this course.198s.mp44.66MB
  3. 03.Using the exercise files.54s.mp42.2MB
  4. 04.Importing characters and setting scale.395s.mp416.29MB
  5. 05.Preparing for character configuration.125s.mp44.55MB
  6. 06.Mapping bones to configure a character.185s.mp47.57MB
  7. 07.Configuring muscles.303s.mp412.21MB
  8. 08.Addressing import issues.351s.mp414.95MB
  9. 09.Defining animation clips.487s.mp422.55MB
  10. 10.Working with moving characters.245s.mp414.17MB
  11. 11.Understanding the Animator Controller component.191s.mp46.23MB
  12. 12.Understanding the basics of state machines.113s.mp43.01MB
  13. 13.Setting up the controller.574s.mp426.08MB
  14. 14.Adding a walk state to the controller.298s.mp412.76MB
  15. 15.Creating transitions.325s.mp414.51MB
  16. 16.Setting up characters to interact with their environment.301s.mp414.35MB
  17. 17.Solving problems with environmental interaction.162s.mp47.74MB
  18. 18.Discovering input parameters.243s.mp411.75MB
  19. 19.Defining input parameters.212s.mp49.13MB
  20. 20.Working with additional parameters.550s.mp422.14MB
  21. 21.Scripting player input.555s.mp422.09MB
  22. 22.Turning the character.572s.mp424.27MB
  23. 23.Orchestrating a jump.284s.mp413MB
  24. 24.Refining jumps.269s.mp411.42MB
  25. 25.Using state information to add physics to the jump.548s.mp426.72MB
  26. 26.Using the Any state.335s.mp413.49MB
  27. 27.Scripting the Any state.524s.mp424.73MB
  28. 28.Creating layer masks.286s.mp413.32MB
  29. 29.Layers in the Animation Controller.427s.mp416.23MB
  30. 30.Activating the layers.410s.mp421.6MB
  31. 31.Handling nonhumanoid appendages.481s.mp420.57MB
  32. 32.Creating masks for nonhumanoid appendages.177s.mp47.65MB
  33. 33.Creating substate machines.445s.mp417.25MB
  34. 34.Configuring Blend Trees.262s.mp49.95MB
  35. 35.Exploring Blend Tree transitions.323s.mp421.36MB
  36. 36.Stress testing the run blend.395s.mp421.26MB
  37. 37.Controlling states with speed.470s.mp423.97MB
  38. 38.Using Mecanim with PathFinding (Unity Pro only).561s.mp428.99MB
  39. 39.Refining the PathFinding (Unity Pro only).271s.mp412.51MB
  40. 40.Using Mecanim with platform jumpers.552s.mp427.6MB
  41. 41.Adding a multistate jump.552s.mp426.02MB
  42. 42.Refining a multistate jump.370s.mp415.36MB
  43. 43.Interacting with objects.807s.mp434.26MB
  44. 44.Taking hits.532s.mp428.59MB
  45. 45.Working with curves.647s.mp433.03MB
  46. 46.Targeting with inverse kinematics (IK).689s.mp435.04MB
  47. 47.Looking at targets.467s.mp429.76MB
  48. 48.Setting up generic rigs.512s.mp424.67MB
  49. 49.Making miscellaneous character adjustments.505s.mp428.16MB
  50. 50.Setting up a character for the game environment.651s.mp437.56MB
  51. 51.Testing the character in the game.405s.mp430.16MB
  52. 52.Next steps.58s.mp43.05MB
友情提示
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