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Digital Tutors - Introduction to 3ds Max 2015

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2015-9-27 22:59 2024-6-11 09:42 98 4.33 GB 114
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Digital Tutors - Introduction to 3ds Max 2015的二维码
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文件列表
  1. 01. Introduction and project overview.mp411.22MB
  2. 02. Interface overview.mp426.84MB
  3. 03. Viewport navigation.mp442.97MB
  4. 04. Creating a 3ds Max project folder.mp431.86MB
  5. 05. Selecting and viewing objects.mp427.37MB
  6. 06. Creating and manipulating geometry.mp446.34MB
  7. 07. Accessing sub-object modes.mp453.74MB
  8. 08. Grouping and parenting.mp430.26MB
  9. 09. Modeling overview.mp46.27MB
  10. 10. Setting up reference images.mp443.42MB
  11. 100. Finalizing the particle system.mp436.43MB
  12. 101. Lighting and rendering overview.mp46.17MB
  13. 102. Understanding light types in 3ds Max.mp446.81MB
  14. 103. Basic light parameters in 3ds Max.mp435.9MB
  15. 104. Understanding diffuse and specular components.mp438.55MB
  16. 105. Utilizing the Object Properties window in 3ds Max.mp434.48MB
  17. 106. Changing the rendering engine used by 3ds Max.mp414.27MB
  18. 107. Setting up image-based lighting in 3ds Max.mp447.49MB
  19. 108. Working with additional light sources in 3ds Max.mp439.82MB
  20. 109. Optimizing render speed in 3ds Max.mp439.34MB
  21. 11. Modeling the hull.mp449.39MB
  22. 110. Fine-tuning particles and other materials.mp444.56MB
  23. 111. Adding motion blur and improving rendered image quality.mp435.25MB
  24. 112. Outputting our final animation from 3ds Max.mp435.53MB
  25. 113. Converting an image sequence to a movie file in 3ds Max.mp436.3MB
  26. 12. Beginning the helmet.mp439.77MB
  27. 13. Smoothing the splines.mp442.29MB
  28. 14. Finishing the helmet.mp433.34MB
  29. 15. Modeling the pelvis.mp446.72MB
  30. 16. Modeling the shoulder mount.mp440.37MB
  31. 17. Modeling the shoulder socket.mp437.25MB
  32. 18. Modeling the upper arm.mp447.24MB
  33. 19. Modeling the elbow joint.mp444.69MB
  34. 20. Modeling the arm cannon housing.mp451MB
  35. 21. Modeling the arm cannon interior.mp440.68MB
  36. 22. Modeling the gun barrel.mp441.41MB
  37. 23. Mirroring the arm.mp446.75MB
  38. 24. Modeling the upper leg.mp455.24MB
  39. 25. Finishing the upper leg.mp440.74MB
  40. 26. Modeling the middle leg link.mp456.45MB
  41. 27. Modeling the lower leg.mp448.38MB
  42. 28. Modeling the front foot piece.mp441.55MB
  43. 29. Modeling the back foot piece.mp444.75MB
  44. 30. Modeling the mid sections.mp439.87MB
  45. 31. Modeling the jet pack tank.mp450.6MB
  46. 32. Modeling the jet pack exhaust.mp442.86MB
  47. 33. Modifying the hip to function.mp441.72MB
  48. 34. Modeling a hose.mp443.37MB
  49. 35. Adding the final elements.mp430.1MB
  50. 36. Using smoothing methods.mp442.92MB
  51. 37. Smoothing the shoulder pieces.mp442.45MB
  52. 38. Smoothing the arm pieces.mp450.12MB
  53. 39. Smoothing the accessory pieces.mp442.61MB
  54. 40. Smoothing the lower body of the mech.mp446.2MB
  55. 41. Adding the final details of the helmet.mp443.48MB
  56. 42. Materials and texturing overview.mp46.77MB
  57. 43. Material editor overview.mp444.29MB
  58. 44. Modifying the basic parameters of a material.mp447.13MB
  59. 45. Adding multiple materials to a single object.mp444.49MB
  60. 46. Using procedural maps.mp431.29MB
  61. 47. Unwrapping UV basics.mp438.95MB
  62. 48. Exploring the unwrapping tools.mp450.47MB
  63. 49. Using substance materials.mp463.85MB
  64. 50. Outputting a UVW template.mp417.83MB
  65. 51. Adding file textures.mp442.25MB
  66. 52. Adding a bump map.mp433.6MB
  67. 53. Rigging overview.mp43.08MB
  68. 54. Preparing our model to be rigged.mp454.57MB
  69. 55. Creating groups in 3ds Max.mp437.35MB
  70. 56. Finishing the grouping process of our model.mp435.32MB
  71. 57. Creating a global control.mp425.97MB
  72. 58. Building a control object for the mech's upper torso.mp429.31MB
  73. 59. Creating a control for the mech's lower torso.mp431.71MB
  74. 60. Controlling the lower back.mp423.76MB
  75. 61. Adding a control for the mech's center-of-mass.mp425.3MB
  76. 62. Building your first bone chain.mp429.63MB
  77. 63. Finishing our initial bone chain.mp428.66MB
  78. 64. Setting up bone chains for the mech's toes.mp436.1MB
  79. 65. Mirroring bones in 3ds Max.mp425.49MB
  80. 66. Connecting the mech's legs to follow the rig.mp436.4MB
  81. 67. Skinning objects in 3ds Max.mp427.41MB
  82. 68. Deforming the fueling line's envelope object.mp436.12MB
  83. 69. Controlling the fueling line.mp420.68MB
  84. 70. Deforming the mech's mid section.mp422.46MB
  85. 71. Attaching the mid section to follow our rig.mp423.65MB
  86. 72. Creating the mech's arm bones.mp438.95MB
  87. 73. Connecting the arms to our rig and adding inverse kinematics to the limbs.mp435.2MB
  88. 74. Controlling the mech's legs.mp440.32MB
  89. 75. Finishing the leg controls.mp425.66MB
  90. 76. Creating custom attributes and wiring parameters.mp451.35MB
  91. 77. Arm controls.mp424.59MB
  92. 78. Rigging with the Reaction Manager.mp448.92MB
  93. 79. Making our scene animator-friendly.mp429.77MB
  94. 80. Animation overview.mp44.09MB
  95. 81. How to create and edit keyframes in 3ds Max.mp443.86MB
  96. 82. Managing keyframes in the Curve Editor and cycling animation infinitely.mp448.77MB
  97. 83. Working with Auto Key and creating simple expressions in the Curve Editor.mp432.24MB
  98. 84. Creating expressions.mp429.54MB
  99. 85. Path animation.mp425.96MB
  100. 86. Creating crowds with Populate.mp425.38MB
  101. 87. Starting on our final project.mp415.25MB
  102. 88. Animating the mech's platform.mp445.87MB
  103. 89. Blocking in the mech's performance.mp438.59MB
  104. 90. Finalizing our blocking pass and starting on our polishing stage.mp440.99MB
  105. 91. Finishing the mech's polishing pass.mp425.71MB
  106. 92. Adding a shot camera.mp433.2MB
  107. 93. Wrapping up the animation and previewing animations in real-time.mp423.97MB
  108. 94. Dynamics overview.mp45.11MB
  109. 95. Creating particles in 3ds Max.mp442.2MB
  110. 96. Modifying the particle system behavior.mp437.56MB
  111. 97. Using space warps.mp444.5MB
  112. 98. Creating the fog material.mp450.02MB
  113. 99. Finalizing the fog material.mp433.84MB
  114. Project_Files.rar346.94MB
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