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Unreal Engine C++ Developer Learn C++ and Make Video Games

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视频 2021-10-1 23:01 2024-12-23 00:26 495 19.82 GB 205
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文件列表
  1. 4. Building Escape/14. Using BSP For Basic Building Blocks.mp4351.42MB
  2. 1. Introduction and Setup/3. Compilers & VS Community.mp458.94MB
  3. 1. Introduction and Setup/4. Install Prerequisites On MacOS.mp470.74MB
  4. 1. Introduction and Setup/5. Build Unreal From Source (Linux).mp4168.4MB
  5. 1. Introduction and Setup/8. Also Install Visual Studio Code.mp490.78MB
  6. 1. Introduction and Setup/10. Section Wrap-up.mp429.59MB
  7. 2. Triple X - Write Pure C++/1. Introducing Triple X & Gavin.mp438.14MB
  8. 2. Triple X - Write Pure C++/2. Triple X Game Design Doc.mp463.65MB
  9. 2. Triple X - Write Pure C++/3. The Structure Of C++ By Example.mp4165.56MB
  10. 2. Triple X - Write Pure C++/4. Your First Program.mp438.4MB
  11. 2. Triple X - Write Pure C++/7. Hello, World!.mp494.94MB
  12. 2. Triple X - Write Pure C++/8. Variables.mp469.25MB
  13. 2. Triple X - Write Pure C++/9. const & Assigning Values.mp459.35MB
  14. 2. Triple X - Write Pure C++/10. Statements & Comments.mp449.75MB
  15. 2. Triple X - Write Pure C++/13. Naming & Self Documenting Code.mp471.65MB
  16. 2. Triple X - Write Pure C++/14. Getting User Input.mp492.27MB
  17. 2. Triple X - Write Pure C++/16. Functions.mp4104.18MB
  18. 2. Triple X - Write Pure C++/17. Returning Data From Functions.mp480.91MB
  19. 2. Triple X - Write Pure C++/19. Function Parameters.mp464.35MB
  20. 2. Triple X - Write Pure C++/20. Comparing Values.mp475.15MB
  21. 2. Triple X - Write Pure C++/21. Generating Random Number Ranges.mp4123.35MB
  22. 3. Bulls & Cows/1. Hi I'm Mike.mp427.63MB
  23. 3. Bulls & Cows/2. Introduction To Bull Cow Game.mp475.8MB
  24. 3. Bulls & Cows/4. Importing Bull Cow Game.mp491.46MB
  25. 3. Bulls & Cows/6. The Game Module X Could Not Be Loaded.mp419.58MB
  26. 3. Bulls & Cows/7. Helping Us Help You.mp442.14MB
  27. 3. Bulls & Cows/8. A Look Around Unreal.mp486.86MB
  28. 3. Bulls & Cows/9. Controlling The Viewport.mp474.98MB
  29. 3. Bulls & Cows/10. Editing Actors In Our Level.mp4183.38MB
  30. 3. Bulls & Cows/11. Adding Actors To The Level.mp485.94MB
  31. 3. Bulls & Cows/12. Editing the Landscape.mp4140.04MB
  32. 3. Bulls & Cows/14. Setting Up VS Code In Unreal.mp451.45MB
  33. 3. Bulls & Cows/15. Actors And Components.mp489.13MB
  34. 3. Bulls & Cows/16. Using The In Game Terminal.mp486.54MB
  35. 3. Bulls & Cows/17. Unreal's Types - FString.mp447.75MB
  36. 3. Bulls & Cows/18. The TEXT Macro.mp433.51MB
  37. 3. Bulls & Cows/20. Bull Cow Basic Game Loop.mp478.38MB
  38. 3. Bulls & Cows/21. Accessing Player Input.mp436.96MB
  39. 3. Bulls & Cows/22. Coding The Basic Game Loop.mp4113.2MB
  40. 3. Bulls & Cows/23. Member Variables.mp467.35MB
  41. 3. Bulls & Cows/24. Solving Slow Compile Times.mp469.38MB
  42. 3. Bulls & Cows/25. The Full Game Loop.mp485.94MB
  43. 3. Bulls & Cows/26. Pseudo Code.mp4106.9MB
  44. 3. Bulls & Cows/27. Indentation.mp450.01MB
  45. 3. Bulls & Cows/29. Creating Our First Function.mp492.11MB
  46. 3. Bulls & Cows/30. Finding And Replacing In VS Code.mp485.22MB
  47. 3. Bulls & Cows/31. The C++ Dot Operator.mp463.1MB
  48. 3. Bulls & Cows/32. Formatting FStrings.mp4195.02MB
  49. 3. Bulls & Cows/33. Booleans.mp4161.77MB
  50. 3. Bulls & Cows/34. Pre vs Post Increment Decrement.mp4195.17MB
  51. 3. Bulls & Cows/35. Parameters And Arguments.mp490.81MB
  52. 3. Bulls & Cows/36. Early Returns.mp4141.99MB
  53. 3. Bulls & Cows/38. Structure Of An FString.mp4199.46MB
  54. 3. Bulls & Cows/39. Const Member Functions.mp460.93MB
  55. 3. Bulls & Cows/40. Looping In C++.mp4169.73MB
  56. 3. Bulls & Cows/41. Checking Characters Part 1.mp483.6MB
  57. 3. Bulls & Cows/42. Checking Characters Part 2.mp4115.95MB
  58. 3. Bulls & Cows/43. TArray Of Hidden Words.mp463.57MB
  59. 3. Bulls & Cows/45. Advanced Cursor Usage In VSCode.mp445.95MB
  60. 3. Bulls & Cows/46. TArray Functions .Num().mp462.3MB
  61. 3. Bulls & Cows/47. Logical Operators.mp482.03MB
  62. 3. Bulls & Cows/48. TArray Functions Adding And Removing.mp4146.78MB
  63. 3. Bulls & Cows/49. Range-Based For Loop.mp459.99MB
  64. 3. Bulls & Cows/51. A Quick Look At Memory.mp486.32MB
  65. 3. Bulls & Cows/52. Introduction To References.mp4130.12MB
  66. 3. Bulls & Cows/53. Random And The UE4 Docs.mp4140.07MB
  67. 3. Bulls & Cows/54. Out Of The Frying Pan.mp440.94MB
  68. 3. Bulls & Cows/56. Out Parameters.mp4111.94MB
  69. 3. Bulls & Cows/57. Break Out Of A Loop.mp429.15MB
  70. 3. Bulls & Cows/58. Structs.mp4106.2MB
  71. 3. Bulls & Cows/59. Bull Cow Extra Credit.mp434.4MB
  72. 3. Bulls & Cows/60. Bull Cow Wrap Up.mp417.61MB
  73. 4. Building Escape/1. Welcome To Building Escape.mp448.64MB
  74. 4. Building Escape/2. Building Escape End Goal.mp499.43MB
  75. 4. Building Escape/3. Setting Up The Building Escape Project.mp446.36MB
  76. 4. Building Escape/4. Pointer Primer.mp458.22MB
  77. 4. Building Escape/5. Unreal’s Classes and Components.mp496.09MB
  78. 4. Building Escape/6. Deleting A Class.mp437.1MB
  79. 4. Building Escape/8. Logging To The Output Log.mp479.78MB
  80. 4. Building Escape/9. Project Settings Default Startup Level.mp415.07MB
  81. 4. Building Escape/10. Accessing An Object’s Name.mp4121.69MB
  82. 4. Building Escape/11. Getting An Actor’s Transform.mp4118.86MB
  83. 4. Building Escape/13. Importing Custom Meshes.mp4269.58MB
  84. 1. Introduction and Setup/2. Meet The GameDev.tv Community.mp476.33MB
  85. 4. Building Escape/15. BSP Challenge.mp4214.58MB
  86. 4. Building Escape/16. Basic Lighting.mp4162.66MB
  87. 4. Building Escape/18. Transforming Material Textures.mp4293.03MB
  88. 4. Building Escape/19. Rotating An Actor With Code.mp4172.17MB
  89. 4. Building Escape/20. Object Collision.mp4269.56MB
  90. 4. Building Escape/21. Using Linear Interpolation.mp4185.17MB
  91. 4. Building Escape/23. Relative Vs Absolute.mp486.29MB
  92. 4. Building Escape/24. Exposing Parameters To The Editor.mp459.49MB
  93. 4. Building Escape/25. Assets Naming Conventions.mp485.64MB
  94. 4. Building Escape/26. Framerate Independent Using DeltaTime.mp485.44MB
  95. 4. Building Escape/27. Trigger Volumes.mp489.24MB
  96. 4. Building Escape/28. Using Collision Volumes.mp4132.24MB
  97. 4. Building Escape/30. Protecting From A Null Pointer.mp4111.93MB
  98. 4. Building Escape/31. Getting The Player To Open The Door.mp491.96MB
  99. 4. Building Escape/32. Getting The Door To Close.mp449.51MB
  100. 4. Building Escape/33. Using GetTimeSeconds().mp4155.07MB
  101. 4. Building Escape/34. Designer Friendly Components.mp477.78MB
  102. 4. Building Escape/35. Grabbing System Overview.mp497.03MB
  103. 4. Building Escape/36. Modifying The Default Pawn Actor.mp4152.83MB
  104. 4. Building Escape/37. Inherit Game Mode Blueprint.mp484.24MB
  105. 4. Building Escape/38. Getting Player Viewpoint.mp4104.74MB
  106. 4. Building Escape/39. Using DrawDebugLine.mp4153.71MB
  107. 4. Building Escape/40. Line Tracing AKA Ray-Casting.mp4159.39MB
  108. 4. Building Escape/42. LineTraceSingleByObjectType().mp4115.62MB
  109. 4. Building Escape/43. Using FindComponentByClass().mp4129.52MB
  110. 4. Building Escape/44. Introducing Input Binding.mp4122.27MB
  111. 4. Building Escape/45. Accessors & Memory Layout.mp4102.7MB
  112. 4. Building Escape/46. Reducing Code in “Hot Loops”.mp4180.7MB
  113. 4. Building Escape/47. Using Physics Handles.mp4162.1MB
  114. 4. Building Escape/48. Refactoring Rules.mp4179.52MB
  115. 4. Building Escape/49. Iteration Through Valid Actors.mp4257.35MB
  116. 4. Building Escape/50. Pointer Protection Process.mp4103.02MB
  117. 4. Building Escape/51. SFX & Audio Clips.mp4203.05MB
  118. 4. Building Escape/52. Building Escape Final Challenge.mp4165.98MB
  119. 4. Building Escape/53. Building Escape Wrap Up.mp424.72MB
  120. 5. Toon Tanks/2. Section Intro - Toon Tanks.mp415.99MB
  121. 5. Toon Tanks/3. Project Intro.mp420.97MB
  122. 5. Toon Tanks/4. Pawn Class Creation.mp483.75MB
  123. 5. Toon Tanks/5. Creating Components.mp468.63MB
  124. 5. Toon Tanks/6. Deriving Blueprint Classes.mp473.7MB
  125. 5. Toon Tanks/7. Access Modifiers.mp4110.58MB
  126. 5. Toon Tanks/8. Creating Child C++ Classes.mp459.3MB
  127. 5. Toon Tanks/9. Pawn Movement Input.mp4119.5MB
  128. 5. Toon Tanks/10. Exposing Variables.mp4110.6MB
  129. 5. Toon Tanks/11. Pawn Turret.mp481.39MB
  130. 5. Toon Tanks/12. Find Distance Between.mp482.93MB
  131. 5. Toon Tanks/13. Virtual Functions.mp478.21MB
  132. 5. Toon Tanks/14. Calling Override Functions.mp4115.6MB
  133. 5. Toon Tanks/15. Creating Actor Classes.mp4105.93MB
  134. 5. Toon Tanks/16. Spawning Actors.mp478.55MB
  135. 5. Toon Tanks/17. Using Dynamic Delegates.mp491.36MB
  136. 5. Toon Tanks/18. Creating GameMode classes.mp478.07MB
  137. 5. Toon Tanks/19. Creating a Health Component.mp454.76MB
  138. 5. Toon Tanks/20. Adding Health Functionality.mp464.22MB
  139. 5. Toon Tanks/21. GameMode - ActorDied.mp474.6MB
  140. 5. Toon Tanks/22. Creating Widget Blueprints.mp493.15MB
  141. 5. Toon Tanks/23. End Game Widget.mp431.01MB
  142. 5. Toon Tanks/24. GameMode Blueprint.mp463.22MB
  143. 5. Toon Tanks/25. Debugging our Health Component.mp471.6MB
  144. 5. Toon Tanks/26. Player Controllers.mp488.77MB
  145. 5. Toon Tanks/27. PawnTank Destruction.mp441.49MB
  146. 5. Toon Tanks/28. Spawning Particles.mp460.28MB
  147. 5. Toon Tanks/29. Particle Components.mp447.72MB
  148. 5. Toon Tanks/30. Playing Sound Effects.mp447.41MB
  149. 5. Toon Tanks/31. Creating Camera Shake.mp438.39MB
  150. 5. Toon Tanks/32. Implementing Camera Shake.mp438.04MB
  151. 5. Toon Tanks/33. Wrap-up And Challenges.mp4101.36MB
  152. 6. Simple Shooter/1. Section Intro Simple Shooter.mp429.76MB
  153. 6. Simple Shooter/2. Project Setup.mp493.96MB
  154. 6. Simple Shooter/3. Pawns vs Characters in C++.mp4171.44MB
  155. 6. Simple Shooter/4. Character Movement Functions.mp4170.12MB
  156. 6. Simple Shooter/5. Controller Aiming.mp4136.32MB
  157. 6. Simple Shooter/6. Third Person Camera Spring Arm.mp4158.99MB
  158. 6. Simple Shooter/7. Skeletal Animations 101.mp4125.61MB
  159. 6. Simple Shooter/8. Editing Collision Meshes.mp492.09MB
  160. 6. Simple Shooter/9. Animation Blueprints 101.mp4194.61MB
  161. 6. Simple Shooter/10. 2D Blend Spaces.mp4180.02MB
  162. 6. Simple Shooter/11. Connecting Animation To Gameplay.mp4133.45MB
  163. 6. Simple Shooter/12. Inverse Transforming Vectors.mp4112.79MB
  164. 6. Simple Shooter/13. Calculating Animation Speeds.mp4148.72MB
  165. 6. Simple Shooter/14. Gun Actors.mp4133.96MB
  166. 6. Simple Shooter/15. Spawning Actors At Runtime.mp469.47MB
  167. 6. Simple Shooter/16. Attaching To Meshes Via Sockets.mp4125.52MB
  168. 6. Simple Shooter/17. Shooting Architecture.mp469.06MB
  169. 6. Simple Shooter/18. Spawning Particle Effects.mp4100.43MB
  170. 6. Simple Shooter/19. Player View Point.mp4120.51MB
  171. 6. Simple Shooter/20. Line Tracing By Channel.mp4113.55MB
  172. 6. Simple Shooter/21. Impact Effects.mp451.77MB
  173. 6. Simple Shooter/22. Dealing Damage To Actors.mp489.48MB
  174. 6. Simple Shooter/23. Virtual Methods In C++.mp441.28MB
  175. 6. Simple Shooter/24. Overriding TakeDamage.mp4104.98MB
  176. 6. Simple Shooter/25. Blending Animations By Booleans.mp467.53MB
  177. 6. Simple Shooter/26. Blueprint Pure Nodes.mp477.49MB
  178. 6. Simple Shooter/27. Create and Setup an AI controller.mp445.3MB
  179. 6. Simple Shooter/28. AI Aiming.mp457.48MB
  180. 6. Simple Shooter/29. Nav Mesh And AI Movement.mp4153.55MB
  181. 6. Simple Shooter/30. Checking AI Line Of Sight.mp472.23MB
  182. 6. Simple Shooter/31. BehaviorTrees And Blackboards.mp466.03MB
  183. 6. Simple Shooter/32. Setting Blackboard Keys In C++.mp444.24MB
  184. 6. Simple Shooter/33. Behavior Tree Tasks And Sequences.mp475.67MB
  185. 6. Simple Shooter/34. BT Decorators And Selectors.mp4119.26MB
  186. 6. Simple Shooter/35. Custom BTTasks In C++.mp476.46MB
  187. 6. Simple Shooter/36. Executing BTTasks.mp4102.34MB
  188. 6. Simple Shooter/37. BTTasks That Use The Pawn.mp4101.37MB
  189. 6. Simple Shooter/38. BTServices In C++.mp4146.42MB
  190. 6. Simple Shooter/39. Ignoring Actors In Line Traces.mp482.59MB
  191. 6. Simple Shooter/40. Ending The Game.mp499.74MB
  192. 6. Simple Shooter/41. Setting Timers In C++.mp4100.5MB
  193. 6. Simple Shooter/42. Displaying A Lose Screen.mp4103.91MB
  194. 6. Simple Shooter/43. Iterating Over Actors.mp469.47MB
  195. 6. Simple Shooter/44. Calculating The Win Condition.mp4100.75MB
  196. 6. Simple Shooter/45. Refactoring PullTrigger.mp465.66MB
  197. 6. Simple Shooter/46. Weapon Sound Effects.mp468.82MB
  198. 6. Simple Shooter/47. Randomized Sound Cues.mp482.98MB
  199. 6. Simple Shooter/48. Sound Spatialization.mp454.33MB
  200. 6. Simple Shooter/49. Crosshairs and HUDs.mp484.4MB
  201. 6. Simple Shooter/50. Health Bars.mp486.71MB
  202. 6. Simple Shooter/51. AimOffsets.mp4181.63MB
  203. 6. Simple Shooter/52. Animation State Machines.mp4148.59MB
  204. 6. Simple Shooter/53. Complex State Machines.mp4195.65MB
  205. 6. Simple Shooter/54. Wrap-up And Challenges.mp4102.9MB
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